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AI Insights · Timothy · April 2022

Top 5 Slime Games Performance in the US, Q1 2022

Discover the performance trends of the top 5 slime games in the US during Q1 2022, including download rates, revenue, and active user metrics.

Top 5 Slime Games Performance in the US, Q1 2022

In Q1 2022, the top 5 slime game applications in the United States demonstrated varying performance trends across downloads, revenue, and active users. Here’s a closer look at each app's performance:

Magic Slime: Antistress & ASMR from Finger Art Games had a steady weekly revenue, peaking at around $33K in early January and gradually declining to approximately $29.8K by the end of the month. Weekly downloads fluctuated, reaching a high of 1.6K in mid-January, before dropping to 511 by the end of the month. Active users saw a consistent decline over the quarter, starting at 9K and ending at around 5.6K.

Goo: Slime simulator, ASMR by Exomind LTD experienced a slight decrease in weekly revenue, from $9.9K in early January to about $7.7K by late March. Downloads showed a significant spike in early January, peaking at 18.3K, but tapered off to around 8K by the end of the quarter. Active users started at 67K in early January, dipped to around 41K by mid-February, and then rose again to approximately 48K by the end of March.

Super Slime Simulator from Dramaton LTD saw a relatively stable weekly revenue, ranging between $5.9K and $7.5K throughout the quarter. Weekly downloads peaked at 197.6K in mid-January and remained above 100K for most of the quarter. Active users were impressive, starting at 721K and reaching a high of over 1M in mid-January, before stabilizing around 728K by the end of March.

Fluid Simulation by Pavel Dobryakov had fluctuating revenue, peaking at $2.8K in early February but dropping to $235 by early March. Downloads were highest in mid-January at 18.6K and gradually declined to around 5.9K by the end of March. Active users peaked at 40.8K in mid-January and saw a general decline, ending the quarter at approximately 20.5K.

World of Slime Simulator Games from Solid Apps INC showed modest revenue growth, peaking at $655 in mid-March. Weekly downloads reached their highest at 4.6K in mid-March, and active users saw a steady increase from 2.9K in late December to around 5.9K by the end of March.

These insights, provided by Sensor Tower, highlight the varying trends and performance metrics of the top slime games in the US for Q1 2022. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022